Dreamfall: The Longest Cutscene
Alright, I’m usually a fan of RPGs –No, not the grenades, silly!– and this one is no different. I like it. It’s just… the game was even more addictive than Oblivion, for me. Seriously. I could not stop playing it. The only reason I ever did was to sleep, eat, or sleep and eat while I listen to the music. Only problem I had with the game was that the ending is essentially a non-ending, as it opens up more questions than the game’s plot itself did, the fact that they might have killed April Ryan–Don’t like spoilers? Tough nuggets, boy-o.–and that the fighting system is so unbelievably terrible it made me get up and yell at my computer several times.
Fighting with Kian? No problem.
Fighting with April? You stand a chance, especially if her companions are there.
Fighting with Zoe? Ha! Have fun reloading your game over and over, and not being able to skip the scene wherein you die, which is painfully slow!
Fighting with the Spider that you get to control for a split second? Whee!
Anyway, uh… I lost my point. The game was good, the story is AWESOME, and I loved it. I can easily say that I’m glad that it’s over though.
Oh, and I was playing it with my 360 wired controller. It’s hawtsome that way.
Keyboard and mouse for an RPG? No thank you, Kublai Kahn.
…why is Kublai Kahn offering me a keyboard and mouse with which to play a game? I mean, not only is that impossible, but improbable. He’d just kill me. Jeez.
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I’d sooner kill you for misspelling my name.